![]() The same process could be started going from light-medium-heavy kick. The system worked by using light punch to start the chain, working to medium punch and then finishing with heavy punch all in quick and timed succession. The system also found it's way to the " Capcom Versus" series. The new and improved chain combos in " Night Warriors Revenge" lead to the possibility of using regular moves to chain together an amazing array of hits. This flew in the face of the unwritten fighting game law that chain combos were meant to cancel out of normal moves and lead straight into special moves. You must insert a coin to play.īy 1995 " Night Warriors: Darkstalkers Revenge" (" Vampire Hunter" in Japan) this chain combo system became more fleshed out and was now commonly refereed to as " Chain Combos". The chain combos introduced in Darkstalkers became standard practice in all future releases of the series. The franchise also pioneered many systems like chain combos and air guarding. ![]() This new look allowed the Darkstalkers to perform their superhuman moves with fluid grace, gaining the franchise a whole new fan base. ![]() In 1994 in a world where " Street Fighter II" had already set the standard for fighting games, Darkstalkers (" Vampire" in Japan) burst forth with a whole new look and cast of characters.
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